I've had a couple of questions lately about kings. Because I was already working on this kind of functionality I thought I might see what you guys thought, if you had any ideas.
Firstly, I don't want to sink too much time into leaders just yet, as I want to get the core game fleshed out first. But this is basically the plan:
-Your leader will have more customisation than the other founding members as well as higher level items.
-The choices you make will decide what kind of strengths your leader has (some of them being combat bonuses such as moral boosts, others being economical, diplomatic ect).
-For the moment, your leader will be how you communicate with your people. Instead of having an "Advisers" dialog box, I thought it might be more organic if your people will come to you with their concerns (e.g. "Sir, we want to start a family, but there is no free housing" ect).
Characters don't currently die of old age, so there is also the question of how the player might change leadership, or choose a new leader if their current leader is killed in battle.
I'll be Keeping it simple probably for the moment, but let me know your thoughts if you have them :)