current state of development
Updated November 10, 2019
The game is still in the testing phase of development. There is a lot already in the game, however this is a very large, detailed project.
The game entered testing in late October 2018 and is progressing in order of Kickstarter backer groups. As we progress we'll move into alpha then beta testing, then early access on steam is planned.
Though no date is set for release/Early Access on steam, there will be a chance to test the game beforehand even if you didn't back the Kickstarter (but of course, in most cases Kickstarter groups will come first). Initially access will be through new supporter options or pre-purchase (not available yet).
Thanks for your support and patience, I know a lot of you have been waiting for a long time!
What are the main obstacles before release?
There are 2 main obstacles before release, content (such as items, buildings and resources) and the other town AI which includes making and managing armies (at the moment combat works but there is no one to fight)!
The game will expand a lot after release with additional cultures, units and functionality (for a very long time). So it's worth noting that release isn't nearly the end of the journey.
Initial release will include 3 cultures - the Mycenaeans, Egyptians & Sumerians. It should include basic boats and fishing, though this goal wasn't met for funding.
Development list and goals
What is currently under development:
The primary goal is the next major testing round which will include save/load and possibly basic combat (you'll be able to spawn test raids).
Art/Content (particularly artwork and content to increase the atmosphere).
Bugs/fixes and suggestions from the feedback from testing.