Oct 27, 2018

Agressive animals or pets


Firstable i'm sorry for my english, i am french.

I see in the video on youtube, you can make some breeding. And i am thinking about others animals rarely bring in game. The cat can give a good advantage for secure harvest and dogs can protect from wild animals or help for hunting. A tribe with a tame cheetah can win a great prestige. Some birds, like hawk for hunt, ect.

That just a idea, thank for your game Alex. Hope i can play quickely to your game :) Remenber the first time ,when i have 8 i think, have play to Age of, that was one of my best experience in my life. But you know no presure :)

Nov 2, 2018

Thanks for the suggestion, I'm glad you're into it :)

I did think about cats and dogs actually. I hope to at least have cats/dogs that walk around in the town as they would have in ancient times. As for gameplay, that might be a little way off as there are so many other things to do first. I agree though, not many games have animals like this. I will see how things go.

I still plan to put other wild animals in the game too (animals like Elephants and some predators).

Nov 2, 2018

Thanks for you answer. I think about a simple solution, not realy realistic, but maybe much easier to program. Approach pets likes tools in a inventory, giving some bonus production or defense against some threats. That do you think ?

Nov 7, 2018

Yea that might be a nice simple solution (at least for now). I'll have a think about how I might implement it. As with a lot of design ideas, the most difficult aspect of this is how to explain it to the player/UI and make it an interesting choice or game element they can play with. I like the concept though... perhaps cats walking around somehow mean your grain/food decays slower (implying they take care of pests). Dogs might be able to increase sight radius for their master or something like that (but increasing their hunting ability would be ideal). It would be great to have them in the game, but I'll have to think about implementation. At the very least, I do plan to at least put dogs in the game even if they are just walking around the village.

You don't have any ideas about how to make pets become gameplay by chance? Like how to players make this choice and what the cost/effort might be (if it is just a good thing, the player will just choose it by default, then it won't really be a fun choice). Maybe you don't start with pets but have to trade them in initially at cost from one of the few towns that keeps them or something?

New Posts
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